Cinema 4D: 'Bridge'

Updated: Sep 26, 2020

a picture of a bridge

'Bridge' does exactly what it says – it creates a bridge between two objects. But to do this, both objects must first be recognised as two parts of the SAME object.

Create two cubes. You don’t need to make them editable, as that happens automatically during the next stage. Select them both by dragging across their names in the Object Manager, then right-click there and choose ‘connect objects and delete’. In the Object Manager, there is now a single name – but it applies to both the (apparently separate) objects in the viewport. They have become parts of the same object. And, they're now editable.

two cubes side by side in cinema 4d

the 'connect objects and delete' panel, allowing both cubes to become a single object

Select the facing sides of both cubes by selecting one and then shift-clicking on the other with the Polygon mode tool. Press ‘i’ to switch to the ‘inner extrude’ tool, then drag left.

an image showing the ends of each cube are selected prior to creating a connection between them.

a smaller part of each end is activated

Press backspace or delete to remove the selected polygons, then right-click and choose ‘bridge’, and switch to ‘edge’ mode. Click and drag the edge of one polygon across to the other – and make sure you hit the right target! Continue until the various edges are joined.

panels are created joining up the four sides of these shapes on each cube

and the result is a 'bridge' between them - new material that connects both cubes.

And that's it!

22 views0 comments