Other Courses

Adobe After Effects CC

After Effects CC is an incredible 'motion graphics' program. And it's huge! Fortunately, it's easy enough to make sense of it, and learn the basics in no time at all. Check out our outlines, below.

2-day Introduction


Introduction to After Effects:
Understanding the basics of motion graphics
Some useful terminology
Welcome screen
Tools and panels

Importing Assets:
Working with layered files
Different file types
Creating compositions

Integration with Adobe’s Design Products:
Working with Photoshop
Working with Illustrator
Importing AI/PS files and available options

Basic Animation Concepts:
Layer transform properties
Timing and keyframing
Motion paths
Layer orientation

Working with Effects:

Introduction to effectsEffect parametersRe-ordering effectsDisabling effects


Working with Audio:
Adding audio
Different formats
Previewing audio
Audio effects

Linking Different Layers:
Using the pick-whip
Switches and modes

Working with Masks:
Creating a simple mask
Custom shape tools
Working with the Pen Tool
Handles and bezier curves
Mask properties

Adjustment Layers:
Creating and using Adjustment Layers
Advantages and limitations


Separating the foreground from the backgroundAnimating masksUsing the Roto Brush Tool


Motion Tracking:
Understanding how motion tracking works
Stabilising motion
Applying tracking data to another layer

Text Animation:
Working with text layers
Animation presets
Using text animators
Range selectors

Animating Vector Files:
Using the Puppet Pin Tool
Creating a mesh
Keyframing puppet pins

Understanding the Render Queue and its properties
Different file formats
Exporting for different platforms

3-day Intermediate


Advanced Animation Techniques:

Different keyframes

Animation assistants

Easing the keyframes

Temporal interpolation

Spatial interpolation

Animating the Anchor Point


Shape Layers:

Creating basic and advanced shapes

Animating shape layers

Using the repeater


Enhancing Clips:

Understanding different layer modes

Creating artificial light

Using Fractal and Turbulent Noise effects

Light tricks

The Third Dimension:

Setting up 3D scenes

Working with 3D layers

3D properties

Perspective tricks


Cycore Collection Effects:

Introduction to CC effects

Realistic rain and snow

Force Motion Blur

CC Ball Action


Vegas and Stroke Effects:

Adding a stroke to a path

Creating glowing whips & animated lines

Creating flourishes

Displacement Maps:

Understanding displacement maps

Using Photoshop to create a displacement map

Animating still images



What are particles?

Different uses of particles

Simple particle systems

Adobe Premier Pro CC

The industry standard for video editing, Premier Pro CC is used the world over to produce a great deal of what we see on our TV and movie screens. Here are the course outlines.

2-day Introduction


Introduction to Premiere Pro:

System specs

Video terminology

Tapeless workflow

Welcome window

Premiere Pro interface




Using the Project Panel

Creating bins

Working with labels

Importing media


Sequencing and Editing:

Using the Source Monitor

Creating a rough cut

Performing insert edits

Performing overwrite edits

Keyboard shortcuts


Understanding cutaways

Using multiple tracks

Editing a cutaway shot



Working with Audio:

Working with mono/stereo

Adding background music

Fixing audio issues

Audio transitions

Background noise 



Understanding transitions

Working with handles

Attributes of transitions


Motion Properties:

Working with Opacity




Anchor Point



Creating a simple title

Lower thirds

Rolling/Crawling titles

Title attributes




Different video formats

Understanding codecs

Adobe Media Encoder

3-day Intermediate


Advanced Trimming Tools:

Working with the Slip Tool

Rolling Edit Tool

Slide Tool 

Split edits – J and L cuts


Multipoint Editing:

Understanding three-point and four-point editing

Effective uses of a three-point edit

Linking/Unlinking clips

Sync issues

Track targeting


Colour Correction:

Understanding Levels

Working with Curves


Working “Broadcast Safe”


Creating markers

Adding comments

Changing duration

Using markers to synchronise clips


Clips in Motion:

Motion properties overview

Understanding keyframes

Animating clips

Back-timed animation



Applying effects to clips

Enabling and disabling

Re-ordering effects

Effect properties

Animating effects


Creating a split screen

Different blending modes

Nested sequences

Greenscreen / Bluescreen

Ultra Key

Cinema 4D

Another amazing piece of software, Cinema 4D is an industry leader in the world of 3D animation. You can build incredibly realistic 3D environments with shapes, materials and lighting that you create and you control, and export the result either as a stand-alone image, or a video. Here are the outlines:

3D Scenes:

Creating floor and sky

Working with Lights

Shadows and textures

Material Manager

Working with reflection, transparency 
& colour

Projection mapping 



Key concepts

Working with the timeline

Using keyframes

Animating objects

Animating cameras

Animating lights

Working with paths


Render settings

Rendering a view

Rendering for print

Rendering for video

Rendering alpha channels

Render Queue

Different file formats

2-day Introduction



Touring the interface

Understanding the 3D environment

Tools and panels




Parametric shapes


All about Splines

NURBS objects

Polygon Modelling


Integration with Illustrator

Working with text

Multi-Pass Rendering:

Multi-pass renders

Using Photoshop and After Effects to enhance the render quality

Best workflow practices

Advanced Animations:

Keyframes in detail

Creating a bouncing ball

F-Curve controls

Keyframe splines



Understanding particles

Creative uses of particles

Working with emitters

Using forces


Introduction to MoGraph:

What is MoGraph? 

Creative uses of MoGraph

Working with a simple Cloner Object

3-day Intermediate


Best Practices:

Changing preferences

Creating workspaces for maximum efficiency

Smarter ways to create animations

Eliminating surplus data


Advanced Rendering:

Lighting schemes

Improving render quality

Creating advanced realism

Reducing render times


Advanced Modelling and Materials:

Complex deformers

Optimising meshes

Advanced textures

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